I think a devblog is supposed to be written by people who know what’s going on, and be about what’s going to be going on. But I know neither of those things, so instead I’ll talk about what’s happened, and perhaps what hasn’t happened.
What has happened is that I’ve managed to pull together a meagre sketch offering of what we intend IRENE to function like. Well, what we intend the front end to function like (it’s here if you missed it). It has also happened that I’ve enlisted some help to get this all running faster, and looking better. Nimble minds and finger should be working right now to snazz it all up.
What hasn’t happened is everything going smoothly, or working out quite how I want. I figure that’s the way it always is, and will be.
If you’re somehow here without having already done so, go look at the IRENE alpha. Left click to place a pin, fill in the boxes and hit save. The pin should stay on the page, and become visible to everyone else looking at the map. Click it again to see the info you typed in. Hit ‘share this’ (or whatever it the filler text currently is) and share the link provided with some mates/strangers/people-you-tolerate-but-don’t-really-like-that-much and get them to click the back it button. Watch the counter rise.
In a world where IRENE works, that number – the number of backers – will represent the general importance of your issue. Of course I want to build a much more comprehensive, sophisticated, just and reliable sorting system to sift the issues, but we gotta start somewhere.
In the mean time, if you find something that bothers you, have an idea that would better the system for you, or just want to call me out on being a lazy wee s**te then please comment on these (that’s assuming there will be others) posts and I’ll see what I can do (very little in the case of the third option).
In other words, treat this as a bug board.